MobiDust 1.0.1
UNDERTALE: MobiDust » Devlog



Additions
- Added a Console & Log System
- Added a very barebones controller support system (will be improved & fixed later)
Changes
FNF Week Font Ui
switched toFriday Night
font- Rewrote ALL buttons to work with the new state transition framework, this makes buttons feel the same but more seamless! (and less janky)
- Logo now displays current version
Fixes
- Fixed not being sent to the game on clicking play
- Hopefully fixed Central City sometimes not playing
- Made fonts not system dependant, letting them load regardless of ownership.
- Fixed & rewrote how transitioning between states works allowing for MUCH faster transitions!!
Notes
this took 3 days to code i had to rewrite so much shit dude help me i hate it here
Files
1.0.1 Web Play in browser
Feb 24, 2025
1.0.1 Windows 131 MB
Feb 24, 2025
1.0.1 Linux 128 MB
Feb 24, 2025
1.0.1 HTML 51 MB
Feb 24, 2025
1.0.1 .sb3 (REQUIRES TURBOWARP) 37 MB
Feb 24, 2025
Get UNDERTALE: MobiDust
UNDERTALE: MobiDust
INSIDE JOKE undertale "fangame" about the MobiDust AU
Status | In development |
Author | GlitchDotSmh |
Tags | Indie, joke, No AI, Pixel Art, Retro, Singleplayer, Undertale, unserious |
More posts
- MobiDust 1.1.0: The Cleanup UpdateFeb 27, 2025
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